Leading the web to its full potential WSC STANDARDS PARTICIPATE MEMBERSHIP ABOUT W3C W3C Standards Skip W3c E STANDARDS Standards Participate W3C standards define an Open Web Platform for application development that has the unprecedented potential to enable SPECIFICATIONS developers to build rich interactive experiences; powered by vast data stores that are available on any device Although the Membership boundaries of the platform continue to evolve, industry leaders speak nearly in unison about how HTML will be the AII Specifications About W3C cornerstone for this platform: But the full strength of the platform relies on many more technologies that W3C and its partners are creating including CSS, SVG, WOFF; the Semantic Web stack; XML and variety of APIs: Member Home DEVELOPERS W3C develops these technical specifications and guidelines through process designed to maximize consensus about the content of a technical report; to ensure high technical and editorial quality; and to earn endorsement by W3C and the Wsc DEVELOPERS broader community: If you are learning about Web technology; you may wish to start with the introduction below; and follow links for greater W3C Developer Avenue is the one- detail: stop place to find the information and tools Developers need to Web Design and Applications learn, build, and move the Web Web Design and Applications involve the standards for building and Rendering Web pages, including HTML, forward: CSS, SVG, Ajax, and other technologies for Web Applications ("WebApps"). This section also includes information on how to make pages accessible to people with disabilities (WCAG) , to internationalize them; WSCx and make them work on mobile devices. W3Cx, is where W3C , Web of Devices partnership with edX, makes W3C is focusing on technologies to enable Web access anywhere, anytime, using any device. This includes available Massive Open Online Courses (MOOCs) to thousands of Web access from mobile phones and other mobile devices as well as use of Web technology in consumer developers worldwide electronics, printers interactive television, and even automobiles.