Existing technologies A main takeaway from the workshop is that the web platform already provides suitable building blocks to enable core media production scenarios in a proXY_ based architecture: media streaming and rendering technologies (eg_ the video element; canvas based rendering; MSE the Web Audio API), transport technologies (Fetch; WebRTC), processing technologies (through JavaScript; WebAssembly; or WebGL) and storage technologies (File API; IndexedDB) are widely supported and used across authoring applications It seems clear; however; that the web platform cannot easily accommodate no-proxy_architecture today for professional media production scenarios Technical gaps raised during the workshop mean that the scenarios can be achieved in web applications but only to some extent: For instance; media authoring applications running on client devices may need to clamp the resolution of videos 480x270 when they have to decode and process the video themselves because they cannot leverage hardware decoders They may also run into hard-to-solve synchronization issues, jeopardize color fidelity; or may run poorly compared to native applications because they cannot easily leverage optimizations for processing media such as advanced SIMD instructions. Ongoing standardization efforts Workshop talks and discussions show that ongoing standardization efforts will bring advanced features and performance improvements that the media production industry needs. These include low-level access to media as exposed by WebCodecs better latency measurement capabilities in the Web Audio API; enhanced performances in WebAssembly (advanced SIMD 64-bit memory heap support) , smoother Uls when APIs are all available in workers, and production